Exploring the Concept of Invisible Difficulty Settings in Super Mario Games
Super Mario's Invisible Difficulty Settings ๐
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The video discusses the challenge of designing the difficulty of Mario games, which must cater to both new players and expert gamers. The creator, Shigeru Miyamoto, explains that it's impossible to satisfy everyone with a fixed difficulty level. Instead, the games have an invisible difficulty setting that allows players to adjust the challenge while playing. The video uses the metaphor of three pipes to represent the different difficulty levels within the game. It explores various methods used in different Mario games to allow players to shift between the easier and harder difficulty settings, including optional challenges within the levels themselves.
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The video discusses the concept of invisible difficulty settings in the game Super Mario Odyssey. The narrator prompts the viewer to consider the game as a whole, suggesting a broader perspective on the game's difficulty.
00:00 - Intro
The video discusses the invisible difficulty settings in Super Mario Odyssey, highlighting the fact that players can finish the game after collecting 124 power moons.
02:34 - The Three Pipes
The video discusses the invisible difficulty settings in Super Mario, focusing on the three pipes that unlock the climactic final battle with Bowser on the moon, wrapping up the story.
04:11 - Making the Game More Difficult
The video discusses how Super Mario games incorporate invisible difficulty settings to provide additional challenges for expert players. After completing the game, players unlock new moons and post-game levels that test their skills. The difficulty curve allows everyone to finish the game, but those seeking more challenge can continue playing. The video also mentions other Mario games, such as Super Mario Bros. and Mario Galaxy, that offer bonus worlds and harder levels after completing the main story. Additionally, it explores the concept of creating entire games designed for expert players, as seen in the sequel to the original Super Mario Bros. The video concludes by suggesting ways Nintendo can make Mario games more challenging, such as through risky one-off rewards, optional star coins, challenging bonus criteria, post-game content, bonus levels, and expert-level DLC.
11:29 - Making the Game Easier
The video discusses various ways Nintendo has implemented invisible difficulty settings in Super Mario games to help players who find certain levels too difficult. Some of the methods mentioned include letting players choose which levels they take on, changing the layout of levels to be more forgiving, introducing easier-to-play characters, providing guides, power-ups, or level skips for struggling players, and allowing friends to jump in and help out through co-op modes. These features aim to make the games more accessible and enjoyable for players of different skill levels.
17:19 - Seamless Shifting
The video discusses how Super Mario games have invisible difficulty settings that seamlessly shift as players progress. It explains that while the baseline difficulty is suitable for average players, there are various ways to adjust the challenge level, such as through extra pick-ups and bonus levels for more experienced players, or invincible characters and skippable stages for those finding it too hard. Unlike traditional difficulty settings, Mario games allow players to seamlessly shift between these challenges throughout the game, encouraging them to push themselves and offering assistance when needed.
19:06 - Encouraging Players to Try
The video discusses Nintendo's approach to difficulty settings in their games, emphasizing the value of overcoming challenges and mastering skills. Nintendo encourages players to try harder challenges and discourages the use of assists through various methods:
- Assists are temporary and do not yield true rewards, encouraging players to tackle levels themselves.
- Achievements are prominently displayed, and using assists can dim the stars on the file select screen.
- Skilled players are rewarded with access to even more difficult stages, rather than receiving items that reduce difficulty. The video concludes by highlighting how players often seek out self-imposed challenges to make games harder, demonstrating their creativity in finding ways to increase difficulty.
23:02 - Case Study: Super Mario Bros. Wonder
The video discusses the invisible difficulty settings in the game Super Mario Bros. Wonder. The game offers various ways for players to adjust the difficulty, including character selection, badge system, and level structure. Players can choose characters with different difficulty levels, switch badges to make the game easier or more challenging, and select levels based on their preference. The game also features optional harder stages for advanced players and a multiplayer mode. Additionally, the game rewards less skilled players with bonus levels and opportunities to earn extra lives and coins. The video suggests that Nintendo continues to experiment with ways to change Mario's difficulty, possibly aiming for a system to adjust the difficulty level of the entire course in real time.
27:06 - Outro
In the outro of the 200th video on the GMTK YouTube channel, the host expresses gratitude to the viewers and announces the release of new GMTK merchandise, including t-shirts with a logo design featuring symbols representing various games and franchises. The back of the t-shirts features icons representing the five main aspects of the GMTK empire. The viewers are encouraged to visit gamemakerstoolkit.com/support to purchase the merchandise or support the channel through platforms like Patreon and Substack. The host also reassures the audience that he is not retiring and has more content planned for the future.