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Implementing Permission Modeling in Gleam: A Compile-Time Approach

Modelling Permissions in Gleam | kurz.net ๐Ÿ”—

How do you enforce application logic on a compiler level?

The article explores how to implement permission modeling in the Gleam programming language, inspired by a TypeScript example. It highlights the importance of enforcing permissions at compile time rather than runtime to avoid potential errors in applications. The author demonstrates how to use phantom types to ensure that users are tagged correctly based on their permissions, thereby preventing unauthorized access to certain components. The piece concludes with reflections on the challenges of working with types in Gleam and encourages developers to write more in this language.

What is the main focus of the article?

The article focuses on modeling permissions in the Gleam programming language, using a TypeScript example to illustrate how to enforce permission checks at compile time.

Why is enforcing permissions at compile time important?

Enforcing permissions at compile time helps to prevent errors that could occur at runtime, ensuring that unauthorized access to application components is avoided.

What are phantom types used for in Gleam?

Phantom types in Gleam are used to tag users with their permission levels, helping to enforce type safety and prevent unauthorized actions in the application.

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