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Optimizing Script for Ingesting Large Number of Chess Games into Database

Processing 6 Billion Chess Games in Less Than 2 Hours ๐Ÿ”—

The text describes the process of optimizing a script for ingesting a large number of chess games, nearly 6 billion, into a database in less than 2 hours. The script initially faced issues with RAM and CPU utilization, which were addressed by moving to a dedicated server with more resources, implementing concurrent data structures, and optimizing disk reads. The final solutions involved using atomic data types, SAN encoding for chess moves, and the HalfBrown library for reducing memory usage. The optimizations resulted in a significant reduction in processing time, from weeks to about 2 hours, allowing for the ingestion of approximately 1.1 million chess games per second.

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