Why Studios Overlook Blender Despite Its Advancements
Why do Studios Ignore Blender? ๐
0:00 Introduction
The video delves into why many studios overlook Blender despite its popularity and advancements over the years.
6:16 Corridor Digital Interview
- Blender, released as open source in 2002, faced tough competition from established software like Maya and 3ds Max.
- Prior to Blender 2.8, it struggled with speed, support, and usability, limiting its professional use.
- Major updates, including a new interface and enhanced rendering capabilities, have improved Blender significantly since its earlier versions.
12:30 Cost Considerations
- Transitioning to Blender could save studios substantial money, but the time required to train staff can lead to greater losses.
- Hiring Blender experts does not guarantee better individual efficiency compared to specialized software, which is preferred by studios.
18:00 Industry Standards and Support
- Studios often have long-term contracts with companies like Autodesk, ensuring bulk discounts and dedicated support.
- Large studios receive priority support that individual users or smaller companies do not, reinforcing their reliance on established software.
24:00 Conclusion
Despite its advancements, Blender is not poised to become the industry standard as studios are reluctant to switch from proven tools that meet their extensive needs. The video emphasizes the gap between individual creators and large studios in terms of resources and support.
Why do studios prefer software like Maya over Blender?
Studios often have established contracts with software providers that offer discounts and dedicated support, which makes switching to Blender a risky move.
What are some recent improvements to Blender?
Blender 2.8 introduced a new user interface, improved scene updates, and new rendering engines, significantly enhancing its usability for professionals.
How does the cost of training affect studios' decisions?
The time and money required to train employees on Blender can outweigh the cost savings from switching, making studios hesitant to change their software.