Game Actors Strike for AI Protections and Fair Compensation

Game actors have been striking for nearly a year, advocating for better protections against the use of AI replicas in the gaming industry. They express concerns that companies like Electronic Arts and Activision Blizzard want to create digital versions of actors without proper consent or compensation, even during strikes. While some progress has been made in negotiations, significant disputes remain regarding AI protections and the terms surrounding the use of past performances. Some actors have already been replaced during the strike, raising fears of exploitation and misrepresentation. The union, SAG-AFTRA, encourages its members to avoid roles that could undermine their collective bargaining efforts.
What are the main concerns of the game actors on strike?
The game actors are primarily concerned about the use of AI replicas that could replace them without their consent or compensation, especially during strikes. They argue that companies are trying to create digital versions of their performances using past work and public data without adequate protections.
Have any actors been replaced during the strike?
Yes, some actors have been replaced by companies during the strike, leading to concerns about misrepresentation and the undermining of their efforts in negotiating for better AI protections.
What has SAG-AFTRA proposed in negotiations?
SAG-AFTRA has proposed wage increases of over 15%, enhanced health and safety protections, and specific terms of use for AI digital replicas in games, along with additional compensation for the use of actors' performances in other games.